Creating a spiral Fibbonacci curve pt. 2

One of my teachers, while at Gnomon, challenged me to write a couple of different scripts while I was in his class in addition to the normal homework. Just as a fun problem solving challenge. A couple of the more interesting ones were 2 Fibbonacci spirals using different methods of calculation. This one is based off of a Fibbonacci pattern. Just something fun and interesting.

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Move object to center of another based on average vertex position

After a few instances where I wanted to get simple transform data out of dynamic objects like rigid bodies, I wrote this so that I could move a simple piece of geo to the average position of the vertex positions of the dynamic object and then key the new geo to get the transforms in keyframes without having an excesive ammount of data.

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Simple starting point for Maya fluids

I tend to do the same basic setups for Maya fluids so I can get a working starting point to tweak from until it fits what I need.  I just got a little tired of doing the same basic setup over and over again so I made a quick little UI to help things along faster. If you are unfamiliar with Maya fluids and how they work I advise you use this sparingly or at least dive into it to see what each of these settings specifically do and what I changed from the basic presets.

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Creating a spiral Fibbonacci curve

One of my teachers, while at Gnomon, challenged me to write a couple of different scripts while I was in his class in addition to the normal homework. Just as a fun problem solving challenge. A couple of the more interesting ones were 2 Fibbonacci spirals using different methods of calculation. This one is based off of the actual equation. Just something fun and interesting.

Read More