One of my teachers, while at Gnomon, challenged me to write a couple of different scripts while I was in his class in addition to the normal homework. Just as a fun problem solving challenge. A couple of the more interesting ones were 2 Fibbonacci spirals using different methods of calculation. This one is based off of a Fibbonacci pattern. Just something fun and interesting.
Read MoreMove object to center of another based on average vertex position
After a few instances where I wanted to get simple transform data out of dynamic objects like rigid bodies, I wrote this so that I could move a simple piece of geo to the average position of the vertex positions of the dynamic object and then key the new geo to get the transforms in keyframes without having an excesive ammount of data.
Read MoreMove one object to another object
Lets you move one or more objects to the current position/rotation/scale of another object.
Read MoreScatter particle goal across uv's
Maya particles, when attaching a goal to a piece of geo, tend to settle at vertex points. This creates some particle attributes that scatter the particles a bit better based on the uv's of the goal object.
Read MoreExport objects individually and to multiple file types at the same time
Small script that allows you to select all the objects in a scene that you wish to export and then allows you to choose the output directory and what file types you wish to export as. Currently they are obj, mayaAscii, and mayaBinary.
Read MoreSimple starting point for Maya fluids
I tend to do the same basic setups for Maya fluids so I can get a working starting point to tweak from until it fits what I need. I just got a little tired of doing the same basic setup over and over again so I made a quick little UI to help things along faster. If you are unfamiliar with Maya fluids and how they work I advise you use this sparingly or at least dive into it to see what each of these settings specifically do and what I changed from the basic presets.
Read MoreMake a joint chain into a dynamic joint chain
I have messed with dynamic joint chains a number of times in learning dynamics. The process of creating them can take a while if you have a lot of them in the same scene. So when I was tasked with rigging up a lot of tentacles I decided to automate my process a little.
Read MoreCreating a spiral Fibbonacci curve
One of my teachers, while at Gnomon, challenged me to write a couple of different scripts while I was in his class in addition to the normal homework. Just as a fun problem solving challenge. A couple of the more interesting ones were 2 Fibbonacci spirals using different methods of calculation. This one is based off of the actual equation. Just something fun and interesting.
Read MoreScale selected objects based on distance from a locator
Creates a locator with a drop off radius that allows a user to scale objects in a scene based on their proximity to the locator. The effect is realtime so in your viewport you can animate a scale effect. See vimeo link below for example.
Read MoreThree point light rig using RGB directional lights
Simple three point light rig using Maya directional lights. The lights are colored Red, Green, and Blue individually. I found this helpful for creating compositing passes.
Read MoreThree point light rig using directional lights
Simple three point light rig using Maya directional lights.
Read MoreThree point light rig using RGB spot lights
Simple three point light rig using a Red spotlight, Green spotlight, and Blue spotlight. I found this useful when I was creating rgb passes for compositing work.
Read MoreThree point light rig using spot lights
Simple Three point light rig using maya spotlights.
Read MoreTransfer the uv's of one object to other selected objects
Use this to transfer the UV's of one object to any other selected objects. Useful if you duplicate an object in your scene multiple times and forgot to fix the uv's on it.
Read More