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Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

Scatter particle goal across uv's

Nate Lang March 2, 2016

Maya particles, when attaching a goal to a piece of geo, tend to settle at vertex points. This creates some particle attributes that scatter the particles a bit better based on the uv's of the goal object.

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In vfx Tags particle, goal, vfx, maya, python

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nateLang.3d@gmail.com  |  Indianapolis, IN